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Mini motorways houses per building12/31/2023 ![]() Based on the beloved bestselling book, THE BOOK THIEF tells the inspirational story of a spirited and courageous young girl who transforms the lives of. This file was stored at "Volume in drive H is My Passport \ Volume Serial Number is 1093-F3E8" > "H:\Movies\KILLING_KENNEDY\title05.mkv" A man and woman are beaten to the ground and kicked. One is thrown to the ground with a bloodied lip. One is a house, where cars come from and return to. Whilst playing ball in the street, a girl slide-kicks a boy, & he is tumbled she gets a bloody knee. Across 11 real city maps, youll have randomly placed buildings of two types. A man is bundled into a car and another pushed to the ground. And optimization with multiple factors is always a balancing act - you can only truly optimize one thing at a time, and our goal in this game is to make sure that the "longest road" (the longest distance any one car will have to make to reach a corresponding destination) is as short as possible._STATISTICS_TAGS-eng: BPS DURATION NUMBER_OF_FRAMES NUMBER_OF_BYTES SOURCE_IDĬpb: bitrate max/min/avg: 980 buffer size: 1835008 vbv_delay: N/A _STATISTICS_WRITING_APP-eng: MakeMKV v1.10.4 win(圆4-release) H:\>ffprobe -i "H:\Movies\KILLING_KENNEDY\title05.mkv"&wmic datafile where name="H:\\Movies\\KILLING_KENNEDY\\title05.mkv" list /format:listįfprobe version git-29ea4e1 Copyright (c) 2007-2020 the FFmpeg developers Properties of this MKV file via explorer.exe, ffprobe, and wmic: This video was included in the Killing Kennedy ((film)) DVD: in the opening, closing, or something else. Keep in mind that this does NOT apply in every situation - The more houses you have, the more competing goals you will have in the name of optimization. Firstly, your cars will drive shorter distances on average, and you will also end up using fewer tiles for longer distances, rather than stairstepping everything. This is one of the easiest ways to step up your game, and the benefits are twofold. It might be tempting to just draw a road to the left, like this:īut the more optimal way would be diagonally, which shaves off a fraction of a second for any car pulling in: Optimizing Road TilesPretend I have to connect this light blue store to some houses that are coming in from the south. Some stores that appear may have two buildings in them (keep in mind, you can direct traffic THROUGH these! can come in handy, but don't divert a huge amount of traffic through them or the cars can't service them!).įurthermore, if you're coming from Mini Metro, you might distress when a few houses are formed way out toward the edge of your map - this is okay! Houses are just "car generation resources" and can't cause you to lose - it just means you might need shorter roads to the other houses of that color and their destinations to pick up the slack. You'll notice that, save for challenge criteria, some "square" buildings might be upgraded to "circles". It should be noted that there are several different types of buildings, each with a different "pin generation rate", so to speak. If you let that timer build all the way up, it's game over! Does anyone have strategies or tips The one thing I notice is typically it’s the first structure that is what causes the game to end. If too many build up in a particular building, a timer begins, accompanied with a "ticking" sound. Looking for Mini motorways tips and strategies Love this game, but I can’t seem to make it much past the 250 car mark. The Valentr bridge of Cahors Situated on a peninsula in the Lot, surrounded by steep hills, the medieval town of Cahors is a beautiful stage with its. ![]() In short, you can tap any empty square to enter building mode. ![]() ![]() The tutorial teaches you the basics controls and mechanics, so make sure to play through it. Pins are located at "destinations" (stores and other buildings). In Mini Motorways, your main objective is to ensure that every car that spawn in your city can get to their destination within a reasonable time. They are happy when they can travel to a pin and go home. ![]()
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